blog:opensim:marsrp:mars_roleplay
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blog:opensim:marsrp:mars_roleplay [2025/08/07 11:52] – [Enlarging Again] Phil Ide | blog:opensim:marsrp:mars_roleplay [2025/08/07 12:01] (current) – [RolePlay] Phil Ide | ||
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I first thought that I could control such things through a HUD, but you can't force people to wear a HUD, so there is a separate in-world server that monitors every avatar and manages their health and oxygen. It recognises safe areas, such as the Visitor Center, the Computer Center, the Space Station (yes, there is a space station looking down on a rotating globe of Mars). When you are in such a place, health and oxygen slowly regenerate. | I first thought that I could control such things through a HUD, but you can't force people to wear a HUD, so there is a separate in-world server that monitors every avatar and manages their health and oxygen. It recognises safe areas, such as the Visitor Center, the Computer Center, the Space Station (yes, there is a space station looking down on a rotating globe of Mars). When you are in such a place, health and oxygen slowly regenerate. | ||
- | In addition, there are various recharging stations dotted around the region - just go one, sit on the provided seat, and both health and oxygen will rapidly recharge. One of these is available in the Visitor Center so (a) people know what they look like and (b) to give a faster recharge than waiting for basic regeneration. | + | In addition, there are various recharging stations dotted around the region - just go to one, sit on the provided seat, and both health and oxygen will rapidly recharge. One of these is available in the Visitor Center so (a) people know what they look like and (b) to give a faster recharge than waiting for basic regeneration. |
There is a HUD of course, and it is purely optional, but you won't last long outside the dome without one - you immediately lose all oxygen and health deteriorates so rapidly you'd better hop back indoors again. You gotta take this roleplay stuff seriously! | There is a HUD of course, and it is purely optional, but you won't last long outside the dome without one - you immediately lose all oxygen and health deteriorates so rapidly you'd better hop back indoors again. You gotta take this roleplay stuff seriously! | ||
- | The HUD displays your current health and oxygen levels, and allows you to set whether you are a biological creature, a cyborg or a robot. Humans lose health faster than Cyborgs, and Robots just don't care about such things. If you want to wander around the region without bothering with all the pesky RP stuff like keeping your oxygen levels topped up, just put on the HUD and set yourself to ' | + | The HUD displays your current health and oxygen levels, and allows you to set whether you are a biological creature, a cyborg or a robot. Humans lose health |
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+ | The HUD provides an automatic 100% invisible bubble-suit, | ||
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- | There is a bug (let's be nice and call it a feature) in opensimulator, | + | There is a bug (let's be nice and call it a feature) in opensimulator, |
- | What happens when you die? Those not wearing a HUD get teleported home. This is the default behaviour in both Second Life and OpenSimulator for people with no health in damage enabled regions. Since I'm the only one who can set home in the region, and I don't allow other people to create avatars on my system, that means they' | + | What happens when you die? Those not wearing a HUD get teleported home. This is the default behaviour in both Second Life and OpenSimulator for people with no health in damage enabled regions. Since I'm the only one who can set home in the region, and I don't allow other people to create avatars on my system, that means they' |
If you are wearing the HUD though, I can catch that your health is zero and teleport you back to the Visitor Center where your health and oxygen will immediately start to regenerate. You get teleported to the ' | If you are wearing the HUD though, I can catch that your health is zero and teleport you back to the Visitor Center where your health and oxygen will immediately start to regenerate. You get teleported to the ' |
blog/opensim/marsrp/mars_roleplay.1754567565.txt.gz · Last modified: by Phil Ide