Philip P. Ide

Author, programmer, science enthusiast, half-wit.
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blog:opensim:marsrp:mars_roleplay

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blog:opensim:marsrp:mars_roleplay [2025/08/07 11:54] – [RolePlay] Phil Ideblog:opensim:marsrp:mars_roleplay [2025/08/07 12:01] (current) – [RolePlay] Phil Ide
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 There is a HUD of course, and it is purely optional, but you won't last long outside the dome without one - you immediately lose all oxygen and health deteriorates so rapidly you'd better hop back indoors again. You gotta take this roleplay stuff seriously! There is a HUD of course, and it is purely optional, but you won't last long outside the dome without one - you immediately lose all oxygen and health deteriorates so rapidly you'd better hop back indoors again. You gotta take this roleplay stuff seriously!
  
-The HUD displays your current health and oxygen levels, and allows you to set whether you are a biological creature, a cyborg or a robot. Humans lose health faster than Cyborgs, and Robots just don't care about such things. If you want to wander around the region without bothering with all the pesky RP stuff like keeping your oxygen levels topped up, just put on the HUD and set yourself to 'Robot'.+The HUD displays your current health and oxygen levels, and allows you to set whether you are a biological creature, a cyborg or a robot. Humans lose health and consume oxygen faster than Cyborgs, and Robots just don't care about such things. If you want to wander around the region without bothering with all the pesky RP stuff like keeping your oxygen levels topped up, just put on the HUD and set yourself to 'Robot'
 + 
 +The HUD provides an automatic 100% invisible bubble-suit, a close fitting environment suit that means you don't actually have to change into an environment suit to go outside.
  
 [{{:blog:opensim:marsrp:graveyard.png?200 |The Graveyard of Shameful Death, accompanied by the Roll of Shameful Deaths}}] [{{:blog:opensim:marsrp:graveyard.png?200 |The Graveyard of Shameful Death, accompanied by the Roll of Shameful Deaths}}]
-There is a bug (let's be nice and call it a feature) in opensimulator, where health has to be //below// zero to die. In Second Life, you doe //at// zero. In order to punish miscreants not using a HUD, the region uses the built-in damage system. As your health decreases according to the in-world server, it updates the avatar's actual health status. This way, the viewer 'heart' (actual damage) shows the same damage as the HUD (virtual damage). Better yet, if you're not wearing a HUD, you'll see your health deteriorate via the viewer 'heart'.+There is a bug (let's be nice and call it a feature) in opensimulator, where health has to be //below// zero to die. In Second Life, you die //at// zero. In order to punish miscreants not using a HUD, the region uses the built-in damage system. As your health decreases according to the in-world server, it updates the avatar's actual health status. This way, the viewer 'heart' (actual damage) shows the same damage as the HUD (virtual damage). Better yet, if you're not wearing a HUD, you'll see your health deteriorate via the viewer 'heart'.
  
-What happens when you die? Those not wearing a HUD get teleported home. This is the default behaviour in both Second Life and OpenSimulator for people with no health in damage enabled regions. Since I'm the only one who can set home in the region, and I don't allow other people to create avatars on my system, that means they'll be teleported back out of the grid and back to their own grid. I'm evil like that.+What happens when you die? Those not wearing a HUD get teleported home. This is the default behaviour in both Second Life and OpenSimulator for people with no health in damage enabled regions. Since I'm the only one who can set home in the region, and I don't allow other people to create avatars on my system, that means they'll be teleported back out of the grid and back to wherever their home is. I'm evil like that.
  
 If you are wearing the HUD though, I can catch that your health is zero and teleport you back to the Visitor Center where your health and oxygen will immediately start to regenerate. You get teleported to the 'Graveyard of the Shameful Dead', the people who didn't pay attention to their HUD's meters. Their name also goes up on the board named 'Roll of the Shameful Dead', so everyone else can jeer at you. If you are wearing the HUD though, I can catch that your health is zero and teleport you back to the Visitor Center where your health and oxygen will immediately start to regenerate. You get teleported to the 'Graveyard of the Shameful Dead', the people who didn't pay attention to their HUD's meters. Their name also goes up on the board named 'Roll of the Shameful Dead', so everyone else can jeer at you.
blog/opensim/marsrp/mars_roleplay.1754567683.txt.gz · Last modified: by Phil Ide

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