Philip P. Ide

Author, programmer, science enthusiast, half-wit.
Life is sweet. Have you tasted it lately?

User Tools

Site Tools


blog:opensim:marsrp:mars_roleplay

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
blog:opensim:marsrp:mars_roleplay [2025/08/07 11:59] – [RolePlay] Phil Ideblog:opensim:marsrp:mars_roleplay [2025/08/07 12:01] (current) – [RolePlay] Phil Ide
Line 36: Line 36:
 There is a bug (let's be nice and call it a feature) in opensimulator, where health has to be //below// zero to die. In Second Life, you die //at// zero. In order to punish miscreants not using a HUD, the region uses the built-in damage system. As your health decreases according to the in-world server, it updates the avatar's actual health status. This way, the viewer 'heart' (actual damage) shows the same damage as the HUD (virtual damage). Better yet, if you're not wearing a HUD, you'll see your health deteriorate via the viewer 'heart'. There is a bug (let's be nice and call it a feature) in opensimulator, where health has to be //below// zero to die. In Second Life, you die //at// zero. In order to punish miscreants not using a HUD, the region uses the built-in damage system. As your health decreases according to the in-world server, it updates the avatar's actual health status. This way, the viewer 'heart' (actual damage) shows the same damage as the HUD (virtual damage). Better yet, if you're not wearing a HUD, you'll see your health deteriorate via the viewer 'heart'.
  
-What happens when you die? Those not wearing a HUD get teleported home. This is the default behaviour in both Second Life and OpenSimulator for people with no health in damage enabled regions. Since I'm the only one who can set home in the region, and I don't allow other people to create avatars on my system, that means they'll be teleported back out of the grid and back to their own grid. I'm evil like that.+What happens when you die? Those not wearing a HUD get teleported home. This is the default behaviour in both Second Life and OpenSimulator for people with no health in damage enabled regions. Since I'm the only one who can set home in the region, and I don't allow other people to create avatars on my system, that means they'll be teleported back out of the grid and back to wherever their home is. I'm evil like that.
  
 If you are wearing the HUD though, I can catch that your health is zero and teleport you back to the Visitor Center where your health and oxygen will immediately start to regenerate. You get teleported to the 'Graveyard of the Shameful Dead', the people who didn't pay attention to their HUD's meters. Their name also goes up on the board named 'Roll of the Shameful Dead', so everyone else can jeer at you. If you are wearing the HUD though, I can catch that your health is zero and teleport you back to the Visitor Center where your health and oxygen will immediately start to regenerate. You get teleported to the 'Graveyard of the Shameful Dead', the people who didn't pay attention to their HUD's meters. Their name also goes up on the board named 'Roll of the Shameful Dead', so everyone else can jeer at you.
blog/opensim/marsrp/mars_roleplay.1754567958.txt.gz · Last modified: by Phil Ide

Except where otherwise noted, content on this wiki is licensed under the following license: Copyright © Phil Ide
Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki