Philip P. Ide

Author, programmer, science enthusiast, half-wit.
Life is sweet. Have you tasted it lately?

User Tools

Site Tools


blog:opensim:mossgrid

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
blog:opensim:mossgrid [2025/01/29 17:54] – ↷ Page moved from blog:blog:mossgrid to blog:opensim:mossgrid Phil Ideblog:opensim:mossgrid [2025/03/24 13:35] (current) Phil Ide
Line 6: Line 6:
 The regions in OSGrid were easy to setup, but the micro-grid was problematic. Thanks to some great support from people at OSGrid I got it working. The reason it had failed initially is because I mis-interpreted instructions, so entirely my own fault. The regions in OSGrid were easy to setup, but the micro-grid was problematic. Thanks to some great support from people at OSGrid I got it working. The reason it had failed initially is because I mis-interpreted instructions, so entirely my own fault.
 ===== Barrow ===== ===== Barrow =====
-The name of my grid is The Island if Moss. Don't ask why, it's a long story that's not worth telling here. My region is called Barrow - a Lord of the Rings reference - and is a so-called var-region. In Second Life, regions are 256m by 256m. In Opensimulator they don't have to be. Barrow is 1km by 1km. That puts a bit of a strain on the server, but it should cope for the most part until avatars start to visit. Avatars want to know the state of the world so their viewer can render it properly, and since the world is dynamic and things can move around - everything can move around - that requires a lot of server updates and asset server downloads. I want to know how far I can take this.+The name of my grid is The Islands of Moss. Don't ask why, it's a long story that's not worth telling here. My region is called Barrow - a Lord of the Rings reference - and is a so-called var-region. In Second Life, regions are 256m by 256m. In Opensimulator they don't have to be. Barrow is 1km by 1km. That puts a bit of a strain on the server, but it should cope for the most part until avatars start to visit. Avatars want to know the state of the world so their viewer can render it properly, and since the world is dynamic and things can move around - everything can move around - that requires a lot of server updates and asset server downloads. I want to know how far I can take this.
  
 My health is on a downward trend, and I'm spending more and more time at home and able to do less and less. This is a long-term project that will evolve over time, and I hope to post some more snapshots of the world as it develops. My health is on a downward trend, and I'm spending more and more time at home and able to do less and less. This is a long-term project that will evolve over time, and I hope to post some more snapshots of the world as it develops.
blog/opensim/mossgrid.1738173242.txt.gz · Last modified: 2025/01/29 17:54 by Phil Ide

Except where otherwise noted, content on this wiki is licensed under the following license: Copyright © Phil Ide
Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki